Abusable "Donator" powers.

Author Message
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Humble
Date sent: 2015/06/07 11:06:28
Ok, so this has been bugging me.

I'm not a mod or an admin. I absolutely do not want to be a mod or an admin. I don't, therefore, want mod or admin powers. I don't want to be asked to use mod or admin powers. I absolutely don't want OTHERS to be able to use mod or admin powers to ruin my time on the server, which is what's happened today (to me and to several others - see the complaints about MWR900.)

Here's some of the stuff that I mean.

Creative mode - ok, I admit I've used this myself once (after trying for about three days to get rid of all the lava under my place using gravel, I gave up and used creative to remove it instead). Other than that, everything I've built is made out of stuff that I've mined or killed myself.

In the end, I think it's a survival server. I don't see how "creative mode" fits into that. Having a separate map specifically FOR creative stuff - yeah, I get that. But creative on the main server (which is how MWR spawned creepers all over the place), I don't get.

TP - there is absolutely no legitimate reason for anybody short of a mod or admin to teleport to another player without asking them first. None. Hell, I'd probably deny this power to MODS if I could. That might be excessive. But there's zero reason to give it to anybody else.

/smite, /kill, and /kick. Again, it's not a donator's job to act like a mod or admin. I don't want to do it, I don't want others to be able to do it.

/Day and /Night. Otherwise known as "you help half the server while pissing the other half off". Again I'll admit to having used this one myself on request a few times when there were very few people on. Honestly though, I'd prefer not to be asked, and not because it's bugging me or anything; I just don't see a legitimate use to give a power to one person that affects everyone on the server.

Here's what I do use regularly: /fly and /home 1, /home 2, etc. Multiple homes and "fly" are good, useful, non-disruptive rewards to give to donators. Everything else that I've just mentioned... it's too damn much.

Thoughts, everyone?
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_Foxy_
Date sent: 2015/06/07 13:19:24
I honestly feel like creative should stay, we payed 30 bucks for it, but i agree with you that there shouldnt be /smite /kill and /kick, and /time set day and /time set night are not needed, but you dont have to remove those, i think that we should just take away donator properties for donators who abuse their donator power.
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dublindevil.
Date sent: 2015/06/07 13:32:23
/kick should be given to donator+s' after a set period of time.If they have not been a colossal dick they should be granted the perms.

/time is needed. I work on builds during the night and it pisses me off when creepers are trying to go all ALLAH AKBAR on me 12/7. /time should be given to donor+'s

/kill has no real purpose unless someone is a dick to you.

-Dub
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Vulturboy
Date sent: 2015/06/07 16:47:40
I agree with most of what Humble said. Commands do get abused by donators too much. But here's my reasoning:
-Donators don't have /kill
-/smite should be removed altogether, it's useful but mostly abused
-Dublin (for once) has a good idea. /kick should be given to donators after a certain period of time with no incidents of abuse or anything hinting at possible abuse.
-/time is useful, I use it a lot. But there is the problem of it making half the server mad. I'm staying neutral on this one.
-/tp I'm staying neutral on as well.
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dublindevil.
Date sent: 2015/06/07 17:07:17
Image
Its all i can say
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Humble
Date sent: 2015/06/07 17:07:38
The TP thing is the biggest point of contention I think.

Let me put it this way: I don't for a second suggest getting rid of /TPA. You should be able to teleport to people if they agree to it. And if they have no problem with it, what's the point of /TP in the first place?

The only difference /TP has to /TPA is that you can teleport to people when they don't want you to do so. And this is a good thing because...?
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MONKEYPAWNED
Date sent: 2015/06/07 20:38:12
I can not agree ... except on the /smite thing that to me has no reason but the rest are perks to have fun with . If you abuse them then you earned them removed. simple as that.
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dannypete88
Date sent: 2015/06/12 17:07:18
I don't agree , we paid £20 for these perks and as a donator yourself why would you want your own ranks removed ?!

I think tp is useful for if someone asks for help it saved the other person having to respond to your request.

/day and / night are used a lot but it is a good feature to have if people ask for you to use it !

If people don't abuse /smite we would not have a problem , however if you see someone on the server breaking the rules and no mods are online /kick is a useful command for us donators to have.

If you didn't want all of these commands you could have gone for a lower rank ! Just saying ....
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funboy3456
Date sent: 2015/06/12 22:50:34
Without these you wouldn't get much for your money.
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DCThanatos
Date sent: 2015/06/13 00:00:56
Only Trial-Mod+ have /kill....

-DC
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Humble
Date sent: 2015/06/13 02:03:11
Danny - /kick is completely useless, as I found out during the "hacker" debacle. The guy just kept logging back on. So why should that even be a thing? It has no legitimate use whatsoever, like many of the powers I'm objecting to here.

The "rank" thing is meaningless to me. I didn't donate because I wanted "powers", I donated to help the server and show goodwill. The only things I would absolutely pay for are multiple "homes". That's honestly enough for me, although /fly comes in super-handy when you're making a large build (which I am) so I use that one routinely too. The major thing about both these commands is that I'm in no danger of inconveniencing anybody else when I use them.

I don't want to be "asked" to use /day or /night. Or to do anything else that only donators have the power to do but that affects the whole server. Why should I, or anybody else, have the power to do stuff like that? You can really screw people over. There've been some huge arguments over the use of those commands (/night in particular, although /day can be just as annoying. Sometimes you just want to go out at night and find some mobs to hunt.)

Nor do I want to be asked to set warps. I've always refused. Refusal sometimes offends, and I don't want to offend people. There's plenty of stuff that I will do for people that doesn't mean using my "donator" privileges.

My impression is that people see a literate person in chat with "Donator" beside their name and assume that they're some sort of semi-mod, or at least willing to help out in certain specific ways. I don't want to be a mod or a helper. If someone asks for the sort of help that I'm willing to provide, I'll do it. I would do it regardless of rank, privilege, or anything else, because again, all of those things are pretty much meaningless to me.

Now you can argue that a lot of this is my personal opinion, which shouldn't be applied to other people with differing opinions, etc. But I don't think this argument holds up. If what other donators do affects me in a way I don't want, or affects other people playing on the server in a similar way, isn't that in itself proof that something's wrong? You must have seen some of the arguments over the weather, or the day/night cycle, etc. Why is that even a "thing"? Why should it be? Just use the benefits that don't affect other people. Keep the other stuff out of it.
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Humble
Date sent: 2015/06/13 02:06:22
And - to answer the question of losing powers - this needn't be an "all or nothing" situation either. There are ways I can think of to implement creative mode, for example, without it being abused, although I don't know how technically feasible they are - limiting it to a specific area, or your own protected land, or not someone else's protected land, etc.

It all comes down to giving people a reward for donating but not something that lets them annoy other people - especially if they don't mean to do so (which is often the case with /TP, /Day, /Night, etc.)

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