Moving Spawners?

Author Message
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Goose
Date sent: 2017/02/18 04:08:41
I joined in a time where staff didn't move spawners for players; that should be a thing again. It would make players bases way better because they wouldn't have to have 800 homes based on farms they have elsewhere so everyone who plays with limited homes can get them moved. But this feature that should be a luxury so players don't go around stealing all the spawners at once. So you guys should charge them for a command or some form of ticket or some shit that only allows them to move 5 or so per player (possibly a 1 time purchase). The ticket would cost like $5; it's an easy sell for another donor perk.


(This isn't the full solution just the idea)
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Goose
Date sent: 2017/02/18 04:12:12
It could literally be just a piece of paper in game that is a players receipt for the spawners and each time a staff moves one for them, they drop the number down 1. And if a player loses the paper then they lose their purchase, that easy.
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belgnbor
Date sent: 2017/02/18 04:15:28
Half agree but i already own about 8 spawners that are sitting idle that i would like moved, don't think we should be limited to how many get moved. I don't mind paying (reasonable amount) to have them silked and given to me so i can place them in claimed land to keep them safe and workable. I don't want to loose any of the ones i already own.
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Goose
Date sent: 2017/02/18 04:20:12
^ I second that, the only reason I brought up the limitation is so players don't end up with like 50 spawners in 1 place because situations like that would cause issues, for the server and to other players being unable to get spawners of their own.
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luigiofthebakery
Moderator
Date sent: 2017/02/18 06:20:33
Great idea!
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belgnbor
Date sent: 2017/02/21 05:13:24
Ok Luigi, put an ingame money price on it, remember to keep it reasonable for all players, and then give permission to staff to move spawners.
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Techy
Date sent: 2017/02/21 21:51:45
100000000 coins per block
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GraetiztGamer
Date sent: 2017/03/20 07:31:58
Make it either/or
An Architect perk (since the only commands architect get are gmc and tp)so it should be free for architects
Make moving a spawner like $100 igm
or/and both
Also give architects the /spawner Iron_Golem command because i think $50 more is not worth 2 commands
You should def think about adding some more!
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galbby5
Date sent: 2017/03/20 14:53:48
architect already has /give, which is bullshit
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Goose
Date sent: 2017/04/03 13:58:11
The spawners shouldn't be allowed to be moved more than 200 blocks or something. Who really knows how to keep it balanced.
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belgnbor
Date sent: 2017/04/04 00:33:23
Can we please get some action on this to at least allow staff to centre the spawner within a chunk or lower or heighten it within the same chunck.

In reply to Graetizt, architects don't need any more power than gmc, that basically gives them anything they want. Moving spawners should be staff not architects. And its not 50 more its only a little bit more than donator+.
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Asriel🍆
Date sent: 2017/04/04 00:48:56
i honestly don't like the fact that players have no limit on how many spawners they can have moved, so limiting this would be a great idea. the first thing i did was find a spawner, then built my house over it, so i have it at all times. the only other one i have not near my house is in the nether.

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