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Price Floors

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luigiofthebakery
Moderator
Date sent: 2017/04/02 04:55:15
So lately I have seen a lot of shops that have been selling items at ridiculously low prices, essentially giving them away for free. This isn't the way shops are supposed to work: you sell items to make money, not just to give them away. This ruins the economy because then people who actually want to make money with their shops can't compete and are forced out of the market, essentially making it impossible to make money from selling certain items that some people decide to sell at below market price.

If we had a price floor, people wouldn't be able to sell items at below market price so other shops can still make money. This be would be accomplished by me editing the shop plugin to give an error message whenever you tried to create a shop that sold items at below the price floor. What do you think about this?
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IAmSavannah
Date sent: 2017/04/02 05:33:51
-1

The whole point of having player shops is so that they can decide what they want to sell items for. If you want there to be a stable economy, get the old shop back up. At least with that, new players had a chance of making money. People are going to sell items at low prices whether you like it or not. If you make it so they can't do it via shops, they'll just use /pay and throw items at eachother. it's not hard. This would be ultimately pointless.
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Chip_Bruh
Date sent: 2017/04/02 06:05:59
+1
Sav was selling 5 stacks of cactus for £0.01
When I raised her prices she called me a dick and said that she simply needs to get rid of her huge amount of cactus from her farm, which is ridiculous because she didn't even disable the farm, and she could have easily just destroyed the cactus rather than the economy.
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loki570023
Date sent: 2017/04/02 06:23:22
+1
sav is mad cuz everything in her shop is like 5 cents or less
dont eat me sav i sowwy
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Shindori
Date sent: 2017/04/02 06:33:00
+1
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NicNac
Date sent: 2017/04/02 06:38:57
Well,

For rarities I say no. This means the lesser found/Uncraftable items like diamonds, and lapis for example. Supply and Demand is a huge issue. If someone sells a stack of Diamonds for $1 each, they get a $64 profit, which isn't a whole lot. The Diamonds will be sold like hot cakes, and so the seller will run out of stock immediately. This means, that lower priced items wont circulate as well. And if the bloody price floor for diamonds is $100/e It will piss me off, and potentially drive away people from buying. BUT in my opinion /warp shop prices should not be the floor because that is an infinite source of items, and why must I be judged if i want to sell my elytra for $1,000.

But for infinite resources (dirt, stone, wood,) I totally +1 because of infinite resources.

But I 100% -1 this if the /warp shop is the floor because those prices are fucking dumb.
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Asriel🍆
Date sent: 2017/04/02 07:12:07
i try to make my prices not too expensive, but not too cheap to where i'm never in stock
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Beetley
Date sent: 2017/04/02 07:52:36
I'm going to have to -1 this, because if all shops are selling for the lowest price they can, there's no competition.

I'd suggest just removing all shops that sell for too cheap.
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luigiofthebakery
Moderator
Date sent: 2017/04/02 08:32:57
Sav, if you want to get rid of items you don't need, burn them, since no matter how low you sell them for, if people don't need huge amounts of cactus, they're not going to buy it. The incentive with this new shop system that didn't exist in the old one is to actually produce items that have a high demand, and that people want to buy. There is no point in producing huge amounts of cactus if no one needs that much. However, some people are finding it hard to realise this and think that more people will buy if they just lower the price, which isn't always the case.

This issue of oversupply with some items makes them essentially worthless, and whatever little demand there is for them is able to get them at practically no cost. This is detrimental to shop owners who are actually trying to make money by selling the items for a reasonable price, instead of just making lots and giving them for free to everyone. It is also bad for the survival experience on the server as a whole, since it removes any challenge there was for players to obtain those items, either by getting them themselves, or getting enough money to buy them.
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Matodir
Date sent: 2017/04/02 11:15:33
-1.

I don't own a shop, but this is madness, it's their shop, you don't have any authority over their prices. Some shops in real life give you free stuff for buying, buy 2 get 1 free. Instead of that sav is selling 3 cheap.

Another stupid thing is that we won't be able to sell items below the server shop price? Mate, stuff at the server shop are bloody ridiculous, what, you want sav to sell 1 seed for 600,000 dollars? That's what you're saying.
You'll ruin the ecnomy with your idea, because if all shops are as expensive and stupid as the server shop, no one will buy or sell.

Oh and wait right there my good man, let me present a simple example; I do not need diamonds anymore, maxed mending gear, nearly maxed mending tools, I don't need diamonds anymore. In fact last time someone wanted a diamond and I gave it to them for free, free, why you ask, well I do not need it and I'm generous. Maybe sav is either generous or has efficient farms. It's her shop, therefore her prices, not ruining the economy. I went abroad once, I went to this shop, this pair of shoes had a 70% sale, oh dear, that one shop is ruining all of Paris' economy.

Well man, after all, why do you care, economy is alive, it changes, leave it be. The only thing I agree with is that you check if sav is selling gmc items, there yes, remove the shop, if items are legitimate, then none of your business.
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Matodir
Date sent: 2017/04/02 11:19:18
Also selling a lot of cactus for free is ruining the economy? What kind of nonsense is that? People can do so much with cactus amirite lmao
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Asriel🍆
Date sent: 2017/04/02 12:17:49
matt, i think you overreacted a bit. if people were able to buy... lets say a stack of beacons for $5, then they would lose value, as they are supposed to be rare, and hard to obtain.

also, i sell some gmc items, but none of them are cheap at all, so it's not like i'm trying to give them away for free. if i remember correctly, luigi said selling gmc items is allowed as long as they are sold for more than legit obtained items. (please correct me if i'm wrong)
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thomasjones
Date sent: 2017/04/02 12:46:32
+1
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galbby5
Date sent: 2017/04/02 13:01:38
-1 no offense, but the prices at /warp shop and really bad. Just saying, if someone is selling a stack of iron for 200$, let's say, and you want to make your shop successful, you lower the prices to a stack of iron for 100$. Then competition increases and more people lower their prices to get more customers.
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galbby5
Date sent: 2017/04/02 13:03:32
It's your fault if you don't want to build a farm
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CCShad
Moderator
Date sent: 2017/04/02 14:16:28
+1
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IAmSavannah
Date sent: 2017/04/02 15:18:43
Chip, don't worry. I ended up breaking all my chests and hoppers and gave away my cactus for free :)
I called you a dick for trying to manage my shop which was built and stocked 100% legitimately. People dont need cactus so why should I make them buy it for an unreasonably high price on the rare occasion that they do need it? While rare items should stay rare, common items should stay common. Don't be a dick and tell one side of the story :)
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Chip_Bruh
Date sent: 2017/04/02 17:16:27
i didn't tell one side of the story, i told both sides of the story exactly how you presented it to me.
i told you to raise your prices, you responded by saying you wouldn't simply destroy it because this way would give you money. because you refused, i deleted your shop and created a new one in your name with a higher price.
It's my job to manage the economy as well as other things alongside players; because i'm not just an admin at this point.

[21:14:52] [Client thread/INFO]: [CHAT] Warping to cactus.
[21:15:33] [Client thread/INFO]: [CHAT] [me -> [Architect] ~iiiSaviii] you need to raise your prices
[21:15:47] [Client thread/INFO]: [CHAT] [[Architect] ~iiiSaviii -> me] its all legit. theres no reason why i would need to
[21:15:56] [Client thread/INFO]: [CHAT] [me -> [Architect] ~iiiSaviii] the farm is legitimate?
[21:15:58] [Client thread/INFO]: [CHAT] [[Architect] ~iiiSaviii -> me] yes
[21:16:20] [Client thread/INFO]: [CHAT] [me -> [Architect] ~iiiSaviii] how can i trust you?
[21:16:33] [Client thread/INFO]: [CHAT] [[Architect] ~iiiSaviii -> me] made 100% in survival. before i even got Arch
[21:17:03] [Client thread/INFO]: [CHAT] [me -> [Architect] ~iiiSaviii] i still think you should raise your prices
[21:17:16] [Client thread/INFO]: [CHAT] [me -> [Architect] ~iiiSaviii] luigi said 32$ per stack
[21:17:40] [Client thread/INFO]: [CHAT] [[Architect] ~iiiSaviii -> me] luigi didnt have cactus down to bedrock, desperately needing to get rid of it
[21:17:52] [Client thread/INFO]: [CHAT] [me -> [Architect] ~iiiSaviii] you could burn it
[21:18:05] [Client thread/INFO]: [CHAT] [[Architect] ~iiiSaviii -> me] i could but this gives me a small profit
[21:19:31] [Client thread/INFO]: [CHAT] ?a[Shop] ?rShop successfully created!
[21:21:17] [Client thread/INFO]: [CHAT] [[Architect] ~iiiSaviii -> me] dick
[21:21:24] [Client thread/INFO]: [CHAT] [me -> [Architect] ~iiiSaviii] ...
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Asriel🍆
Date sent: 2017/04/02 17:20:30
chip, that was a dick move tho. if those items were obtained in creative, i see no need to have to raise the price.
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Chip_Bruh
Date sent: 2017/04/02 17:22:11
i am simply following luigi's rules. it would be wrong of an admin to not acknowledge luigi's wishes for the item prices.
it's not like i abused my permissions, i asked her politely to raise her prices and took action when she didn't.
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Michael9999995
Date sent: 2017/04/02 17:32:28
-1 dear god, please do not implement this!

It is their shop, and staff shouldn't have the right to dictate the prices at which they must sell goods. Sorry luigi, but come on... this would just ruin the economy more. It would make people hoard their money because everything is so expensive which would require the staff to force taxes which would piss more people off, and criple the already dying economy.

Y'all peeps, should read Matt's post, he knows what he's talkin bout


~mike
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NicNac
Date sent: 2017/04/02 17:45:07
Asriel with your first comment, who the hell is going to have enough beacons to sell them for $5 enough to make a profit?

I hope when you remove shops you mean the signs, because if you grief our building and then take our items I feel that's pretty stupid.
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IAmSavannah
Date sent: 2017/04/02 18:01:04
Well I'd rather not make a profit at all than be forced to raise my prices. Because of this, I've made all my farms accessible to everyone. Free sugarcane, melons, cactus and eggs for everyone. I don't see an issue with this considering every single one of these farms was built in survival. Don't believe me? See how I've labeled everything at my base with an "S" or a "C". I think you can figure out on your own what those stand for. Enjoy!
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fatmanjumprope
Moderator
Date sent: 2017/04/02 21:12:25
Maybe, just MAYBE, if we stopped giving out creative the economy wouldn't be complete shit. But you know, that's just a logical opinion.
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Matodir
Date sent: 2017/04/02 21:47:30
Logical, no such thing on webb mate.
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Beetley
Date sent: 2017/04/03 00:06:18
Perhaps make it so the inventory clears when a player leaves GMC.

And while in GMC they can't use any storage items. (Furnaces, chests, etc.)

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Asriel🍆
Date sent: 2017/04/03 00:46:45
that would be dumb, as we use creative for buildings n shit, like other players
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21leke
Date sent: 2017/04/03 02:09:00
I forgot how to subtract.
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LazarkGaming
Date sent: 2017/04/03 03:30:01
All I'm going to say is that you, luigi, had the choice to make player shop or a server shop. You're seeing the problem with a player shop. Players control the economy, no matter how tough it may be.
It's like life, you don't see a child, on their own becoming millionaires left right and center, because we need a couple of decades to learn to join the workforce with something to add. Business who've been around for ages, are the people who run the world. Just like players on the server, who've been around for a long time. The only time a 'young' person gets rich to this top old people level, is when they come up with some new an innovative. So if someone on this server comes up with a new way to get shulker boxes (being topical), then, until someone copies them, they're going to rise to the top.

If you don't know like the way life's economy works, then be a dictator and set the rules of money out yourself.


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luigiofthebakery
Moderator
Date sent: 2017/04/03 08:34:43
Matodir, you can't really compare this to sort of situtation to real life becasue in real life there are costs associated with opperating a shop: renting the land, buying the goods, advertisements, employees. On the server creating a shop is free because I want to encourage people to create shops and participate in the marketplace because that's part of the fun of playing on the server. In real life shops that sell things at below what they're worth go out of business.

Also, have you considered that giving away diamonds is not being generous, but in fact being unkind to players by ruining their experience and challenge of obtaining diamonds themselves? Why would people play on the server if everything was given to them on a silver platter? Having fun in survival minecraft is all about the challenge of obtaining resources yourself and together with others, not others obtaining resources for you or the entire server. Like I mentioned before, if you sell items for practically nothing, they become worthless, and then there's no point in the challenge of trying to obtain them, which diminishes people's experience in the game.

In response to Lazark, there are problems with both systems, and I don't believe there is one perfect solution for everything. When the shop system switched to exclusively player shops, I knew there would be other problems like this which I stated in previous topics about it back then. However I thought it couldn't possibly be worse that the old system, and I still believe that having player shops is better.
I don't get how what you're saying relates to this suggestion. This isn't about a few players making lots of money by having an oligopoly on the shop system, it's about a few players deliberately losing money by selling items at below value in order to prevent anyone else making money by selling those items. New entrants to the market will never be able to make any money irrespective of how much innovation they have, since prices are already at practically zero. The reality is, no one is at the top in that kind of market. There is just no market.
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Techy
Date sent: 2017/04/03 09:37:21
Luigi, I have a proposition for you.

Make two shops: one with relatively low prices, and one with your proposed prices.
Broadcast these shops every now and then.
After 1 week, see how many people purchased from each shop.
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Asriel🍆
Date sent: 2017/04/03 10:13:51
but word would spread that there is a cheaper shop, and people would shop there.
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Techy
Date sent: 2017/04/03 10:14:26
EXACTLY.
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luigiofthebakery
Moderator
Date sent: 2017/04/03 10:46:29
I think some of you have a misconception about how high the price floors would be. It wouldn't be anything like the old prices in /warp shop. Those were excessively high to encourage people to make their own shops and buy from other player shops. The prices floors would be based on how much someone could reasonably expect to receive based on the £150 per day from voting.
For example: if receiving 5 diamonds a day for free from voting is reasonable, the price floor would be £30 per diamond.
If receiving a stack of steak a day for free from voting is reasonable, the price floor would be £2 per steak.

What's unreasonable is how I have seen shops sell stacks of steak, sugarcane, and other items for less than £3. At £3 a stack, someone could get 50 stacks of that item per day for free just from voting.
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luigiofthebakery
Moderator
Date sent: 2017/04/03 10:55:58
If anyone else has any other ideas about actual values price floors should be, please post them.
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Shindori
Date sent: 2017/04/03 11:34:53
I was discussing with Matt on skype what the price floors should be, and I think that basing the price floors on what you can receive for voting per day sounds pretty reasonable
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Asriel🍆
Date sent: 2017/04/03 11:49:57
i sell diamonds at $10 each

i sell emeralds at $25 each

i sell iron at 50 for a stack

i sell coal at $5 a stack

those are my ore prices

any problems?
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Matodir
Date sent: 2017/04/03 13:03:05
Alright luigi, if you are going to make decent price floors, such as 30 for a diamond and maybe 75 for a stack of iron, then go ahead mate. I thought the price floors were going to be ridiculously high like the old shop. However if they're going to be reasonable, then I'm ok.
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Goose
Date sent: 2017/04/03 13:06:37
I agree with Luigi with the price floor, but I also agree with Beetly on how everyone would be selling items at the same price. Every item that can be completely automated will always be cheap for everyone to buy, every stone and item you get from mining will always be cheap to buy because people on the server like to dig bigass holes for bigass projects. The economy has gone to shit I agree, the only person who regularly buys from my shop at the prices which -aren't bad, is Belg. People probably have already mentioned the points I made; too lazy to read all of that book above ^. But I think you should add some form of price floor temporarily to get everyone who has a shop that is super low to raise their prices, whether they keep it that way or not; after seeing how much money they will make in the end for their efforts of making all the automated farms, you'll just have to hope that people won't just right back down to $0.0001 per stack (shoutout to sav). Otherwise shops would be boring to make because of the lack of competition, you should also broadcast a forum link where people who play all the time can help suggest prices and help-determine the difficulty it is to constantly restock said items.
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belgnbor
Date sent: 2017/04/04 01:01:14
OK we have Asriel here saying he is selling GMC items (was wondering how you got those tokens of undying considering there is only 1 woodland mansion and none spawned in) You are not allowed to sell gmc items. Staff should be acting on this. I think Luigi was talking about certain types of spawners that were given by vote tokens (iron golum, shulker etc) or when you could buy iron golum spawner.
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ckvoss
Date sent: 2017/04/04 02:37:11
+1
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NicNac
Date sent: 2017/04/04 03:13:18
Ah, now that luigi cleared it up, I agree with this. Those prices aren't terrible.
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anglina123
Date sent: 2017/04/04 11:09:24
+1
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Asriel🍆
Date sent: 2017/04/04 16:02:26
nvmthen
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erj20
Date sent: 2017/05/01 08:31:01
+1
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larsy13
Date sent: 2017/05/01 12:00:23
-1 disable playershops and enable adminshops
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JT84
Date sent: 2017/05/02 20:43:20
+1 I'm poor af and only have one spawner. People with spawners can sell for low prices for items i cant sell that low. I need to money for the tenth time I die and lose my op sword. As well it also f***ks the economy up.
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Chip_Bruh
Date sent: 2017/05/02 23:04:45
Could this be implemented soon please?
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evilghost217
Date sent: 2017/05/03 02:06:36
Considering it only takes about 20mins to make a auto sugarcane farm and 5 to make a cactus farm, what you're paying for is not the sugarcane/cactus/etc but the effort to build an automatic farm, and to receive the product immediately. For resources that are easily farm-able there's no point in putting the price up since it's easier to build your own auto-farm than to buy it.

However, for resources that are harder to farm or require manual labour then I agree there should be some price floor as you're effectively paying for labour so this would be somewhat similar to a minimum wage.

For luxury items, like diamonds, then once again there should be no price floor as no one will give away free diamonds. Since the supply is so low and demand high everyone would want to sell at the highest price they can. (e.g. if 5 people want a diamond each and shop A sells at $400 with a supply of 3 diamonds, and you want to make a shop, you can safely sell it at $500 as there will still be 2 people left who still wants diamonds).

To conclude: Easy to farm or luxury items: no price floor. Hard to farm/require manual labour = price floor.
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Aouldrain
Date sent: 2017/05/03 02:38:54
We should vote in the senate about this.
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CloudyBogdan
Date sent: 2017/05/04 16:09:59
+1 for Luigi that lives inside of the bakery
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Goose
Date sent: 2017/05/08 13:43:40
When will this be implemented?
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Guiness4
Date sent: 2017/05/11 20:29:59
probably never
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Guiness4
Date sent: 2017/05/11 20:29:59
probably never
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Xario1
Date sent: 2017/06/16 04:48:19
+1 I suggested the same thing a long time ago, it's about time it was realized
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TooeleJedi
Date sent: 2017/06/23 03:54:46
+1 my shops don't make any money because other shops sell the items for wayy cheap so i can' compete, and i want to make a profit, there isn't like a bunch of ways to make money on the server.
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Riddlr
Date sent: 2017/06/23 16:35:32
+1
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LittlePinky
Date sent: 2017/06/24 12:02:00
+1
Can we please have those spawn shop warp signs set up Luigi
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LittlePinky
Date sent: 2017/06/24 12:02:56
PS new shop- /warp Eryynos is now set up and is being expanded daily. From what I have seen it is the biggest shop on the server so far.
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JellyJoe198
Date sent: 2017/06/24 14:59:16
I care about free economy, but that is true what you said about real shops having to pay for rent and such. I think we should a small tax for having a shop, instead of directly raising the prices.
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Presinus
Date sent: 2017/07/13 05:32:47
-1 When supply is higher than demand, you lower your price. When supply is lower than demand, you raise your price. If you fail to follow those rules, you will go out of business. Economy follows the path of least resistance. Don't try to make a river flow up a mountain, you'll only cause a flood.
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alpacafarm
Date sent: 2017/07/17 16:59:36
+1 but update the plugin after the map reset. and make it so voting gives you more money if thing are going to be more expensive
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Presinus
Date sent: 2017/07/18 02:56:25
Math complete. Results (simplified): The /feed command is far more harmful to the economy than price deflation. Price floors may prove to be harmful, though most results are inconsistent, leaning slightly toward the negative side. Jesus the math took me forever.
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Gilgamesh8
Date sent: 2017/07/21 05:41:21
Here's the deal.
I'm sorry, but as others have said, putting a price floor will likely just make it so nobody buys at all. As it is, I buy lots of easily farmed goods because I need them for villager trades so my shop works... and its been very successful. I give people money by buying their cheap stuff, then I earn money, and then I give the money back to the people again by having sellshops for building materials that everyone has. I haven't had to mine stone or sandstone for months. Win, win, win. I would start relying on my own meager farms if prices rose for things like wheat, because I can't be buying at a higher rate than I sell for. And if you suggest raising my prices, well...isn't that just inflation?

Farms allow mass production. Customers buy based on supply and demand. What the server thinks wheat is worth is what it is worth, and messing with the economy will not change the fact that wheat is worth next to nothing because of how easy it is to make. The choices are these: make it so nobody would ever buy wheat and cripple all small business or let the market set the prices and supply people like me who actually need 30 stacks of wheat.

And if you are in need of money, make a good farm or a good shop and advertise it. Plenty of shops fail because players don't do their homework on prices, availability, and what people need.

Or for a simpler approach sell me stuff at warp sellsand. Everyone has what I buy and my shop exists in part so people can get a source of money. And thanks to my success in my shops I can afford to buy essentially endlessly. Please don't take away what makes this possible.

And for you rich people: please buy things whenever possible. Hoarding money is no way to make the economy work. It has to flow and trade hands or everything stops.
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belgnbor
Date sent: 2017/07/21 14:07:21
Well spoken Gilgamesh, I have to agree with you totally. Having villagers is very hard work, keeping up with demand for books. You need to trade massive amounts constantly to get emeralds to get books. This is reflected in the price to buy books. People complain about prices all the time too low too high, it never stops. Stop expecting everything within the first few days of playing. You get plenty of free money from voting already. There are a few shops now that you can sell stuff to. There is even room at Warp Shop to sell stuff without having to set up your own shop. A better shop board has to be set up at spawn though, the current one is hidden and doesn't fit many shops on it.

I also have had a very successful shop, my prices have hardly changed from when I started my shop. It takes a lot of work to collect items so I have set a price I feel my hard work deserves, when items become harder to collect of course the price is going to go up. I didn't set out to be so rich but a lot of people don't want to collect for themselves so buy items and I am not going to give it all away for free, its very hard work. Nothing stops you from going out in the wild and getting these items yourself. The price you pay in a shop is to save you time doing it yourself, but it comes at a cost. I constantly buy from other shops both for my villagers and so I can make some of the items that I sell in my shop, and some things I hate collecting so I buy them. I have donated tons of free products to peoples builds and have given away heaps of money. Do you know how many trees I have chopped down, sheep I have sheared, dye I have collected and deserts I've had to kill to cook sand for glass etc.

Sadly the main ones I see complaining about the cost of items or that they can't sell are those new to the game and want instant everything, those that don't do the research on prices at other shops and wonder why they don't sell stuff. Also many set up a shop flog things for super cheap but then realise how hard it is to keep a shop stocked and give up. These same people normally have already bitched about my high prices but end up buying from me because they soon realise the hard work it is to keep certain items in stock and that my prices aren't that bad after all. I also sell to shops like warp sellsand but not because I need the money but I see the lovely buildings being built and want him to continue.

I Think the economy is working fine and you can get money if you are willing to work for it or even just vote for a week.
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Vango971
Date sent: 2017/07/21 15:46:12
I agree with Belg, I think the economy is fine.
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Presinus
Date sent: 2017/07/21 16:41:49
Finally figured out the math on price floors (yes, math does take me that long sometimes XD). I'm unsure if price floors would help elsewhere , but in minecraft the economy would be worse than dead.
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Presinus
Date sent: 2017/07/31 03:36:55
Compromising idea: Luigi opens his own shop that sells every GMC item for an inflated-price. Luigi, being the owner, would delete his profit from the shop. Anyone who can't find a player-owned shop containing their desired goods would go to Luigi's shop, which would delete the spent money. Less money in the world would mean money is worth more, keeping the economy a slight bit more stable.

This idea was inspired by the Great German Depression.
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MONKEYPAWNED
Date sent: 2017/07/31 16:45:58
-1 "And for you rich people: please buy things whenever possible. Hoarding money is no way to make the economy work. It has to flow and trade hands or everything stops. "

Not only do I agree with Gilgamesh8's whole statement but wanted to make sure economics is fully understood.......There is no greater statement that can express economical collapse then the one above.
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micrguy
Date sent: 2017/08/03 08:35:08
If only half the shops are practically out of stock ex.beltopia,shopofdoom

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