I have a mini game idea

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DaveKnave
Date sent: 2017/04/14 21:26:04
Hello! I'm here to express my idea for a new type of mini game based off of a game that just recently came out called "Catch A Lover" it can fairly be simply recreated in Minecraft.

"Catch a Lover" is a game that recently came out, based on a cheating wife, and it features 4 Different characters the player can play as (Yes I know players may be limited, and I don't have any idea of how to expand the game to featuring more than 4 players.) In which players can choose who they want to be within the game.

The games setting is within a house.

First character: "The Lover" has to find specific objects around the house retaining to them and retaining to escaping the house, while avoiding "The Husband" and "The Dog". Also is challenged with finding fruits to help heal-self if ever attacked.

Second character: "The Wife" has to try and help "The Lover" escape and try to distract the husband from finding "The Lover".

Third character: "The Husband" Has to find "The Lover" and practically knock him out. If "The Lover" is knocked out then this player instantly wins.

Fourth character: "The Dog" Has to help "The Husband" find "The Lover" while at the same time can help out by peeing on the floor to trip "The Lover" and slow them down. In order for "The Dog" to pee, this player must find a water bowl and drink the water. (This player can also attack "The Lover")

Now for the Minecraft Mini Game I had in mind to recreate this, "Catch A Griefer" if you have a suggestion for the name then please do let me know! I not only want to remake this game as a mini game for Minecraft, but the reason I'm stating my idea here is to gain feedback, and support, and maybe have some help from people interested in the idea.

Setting: Faction Base (This is an example of how each map could be set up if we wanted to use different maps.)

Players will be able to choose from the following classes before the match starts:

"The Griefer/i]" Will find materials related to griefing or raiding that are located in one of the many chests hidden through the map. Items could be anything i.e.; a Diamond, Emerald, etc. while avoiding "[i]The Faction Leader" and get out of the base. Also will be challenged with finding chests that have health potions to help heal-self if ever attacked.

"The Betrayer" is practically the person who would've let the griefer into the base without anyone noticing, their objective is to help the griefer out by finding the items, while trying to distract "The Faction Leader"

"The Faction Leader" is the person who has to hunt down and find "The Griefer" Again, referring to the game I based this idea off of, if "The Griefer" is killed by this player, the game ends.

"The Faction Warrior" is the person who already knows who's a familiar faction member. If another person is to come in, he'd automatically know that person was not suppose to be there. This player will basically reflect the dog, without the pee part. Lol this player will have to find the Brewing stands that will have potions from slowness, to blindness to help "The Faction Leader" take down "The Griefer". This player can also attack "The Griefer"

And that's basically the set up of the classes, I can explain how functions work when I can get a working prototype up and going, if you're interested in help just let me know, and I'd be more than happy for you to help out with the project.
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Asriel🍆
Date sent: 2017/04/15 00:47:50
who even are you?
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Goose
Date sent: 2017/04/15 01:24:13
too much reading shorten pls

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