Proposal: Replacement of Locks, Claims and other Choking Features.

Author Message
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Techy
Date sent: 2018/03/11 14:12:24
Before you read I want to make a quick point. This is by not a proposal of a plugin; instead, it is a proposal of ideas for how the server can reduce its plasticity. I hope you understand.

Everyone knows the classic Minecraft server layout. You build on some land, claim the land, and no-one can break anything on it. Nice and generic, fair and blocks griefing.

However, this system does have a dark side; it directly limits what factions can do to interact and causes the server to feel artificially lawful.

Consider two factions that have declared war on eachother. They both want to be able to damage each other, and have agreed that they will not charge for each others' actions. However, they wish to keep their claim to pinpoint their location and show their morals and name to potential new members.

With a conventional faction system, these factions cannot adhere to their wishes and must forcibly make peace - refusing them the ability to work as a group to complete a goal.

Henceforth, I propose the Bounty Defense System.

Rather than staff and plugins taking care of claims, the responsibility is held by the faction and their system of government. This results in motivation to form alliances with other factions to defend in time of need, and pushes the economy by motivating the faction to hire guards and bounty hunters to take out factionless attackers.

This can be continued to the ownership system for chests, furnaces and so on. Rather than limiting any effect on the objects like the current system does, my proposed system would allow any person to affect any object - with limits. Firstly, a key is required to open it as usual, which would be obtained upon '/lock'ing the object and could be replicated with another command such as '/lock copy' or the like. To enter the object without keys would result in the object being treated like an obsidian block, making quick raids difficult. Theft, as previously noted, would be handled by the faction.

Of course, this would result in a less lawful server, with staff effectively only handling cheating and abuse. This also means that griefing is technically not a 'staff' offense - but not unpunished; I imagine there will be a lot of griefer hunts by allied factions. Again, motivation to build defenses.

I hope to see your opinions.
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Tye
Date sent: 2018/03/11 14:31:06
The server is based around peaceful factions, which doesn’t allow factions to battle and only uses them for land claim and titles pretty much.
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Techy
Date sent: 2018/03/11 14:52:53
Indeed. This is what my idea intends to change, as faction conflict and alliance gives a sense of belonging and purpose to players.
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Techy
Date sent: 2018/03/11 14:52:53
Indeed. This is what my idea intends to change, as faction conflict and alliance gives a sense of belonging and purpose to players.
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galbby5
Date sent: 2018/03/11 20:39:38
Are you stupid? Do the words “peaceful factions” not mean anything to you? Some of us don’t want constant faction war like you clearly. This server is about building crap, trading crap, and talking crap. It’s not about fighting crap. Your idiotic proposal completely goes against this.

Get out.
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Presinus
Date sent: 2018/03/11 23:56:08
+1
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loki570023
Date sent: 2018/03/12 11:49:26
What you are proposing has already been proposed several times in different forms, all essentially with the same goal of allowing faction wars to some degree, and all with the same problem: this is simply not that kind of server.

That being said, as someone who pvp's regularly, albeit on servers that use the 1.8 style combat, I can see the appeal of allowing a faction war. A potential solution to this would be to allow 2 factions who have agreed that they are ok with a war to tell staff, whom ok it, and they go to war. The problem with this is that ALL faction members have to agree, and to ensure there is no abuse from those with GMC, staff would basically have to watch the war at all times, which is unreasonable.

As for the system of management you proposed, that is a self managing system, where the community essentially governs itself. This system is implemented elsewhere, such as the recently released game Eco, in which players create their own economy, laws, government, trading system, elections, etc etc, to work together to save the planet they live on from destruction via meteor in 30 days. Its fun and enjoyable. However, that system still wont work here, as we have more players spread out over a greater period of time, generally speaking, and there would still be the issue of abuse. There are numerous other flaws of all kinds with this system, but the biggest is thus: thats not what the people who play here, are here for, for the most part.

Factions COULD in theory have wars while maintaining the same system of claim, by enabling explosions on their land and unlocking all of their chests, allowing them to be raided. However, in order for another faction to "break in" and raid, they would have to unclaim their builds and allow them to be destroyed.

I have always wondered at how a war could be held without ruining the server and how it operates. I have some possible solutions, and indeed have had plans for this and many other things rolling around in my head for awhile. But there are more important things to deal with right now, and probably will be for awhile yet. in the meantime feel free to brainstorm ideas here or on the suggestions tab in the discord, or attempt making your own on the server, but a fully fleshed out system for this endorsed by staff would likely be awhile in the coming, as the system you have proposed defeats the point of the server, which is supposed to be Peaceful factions.
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Techy
Date sent: 2018/03/12 19:02:34
I now understand this idea's shortcomings; thank you for your response.

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